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 Deck Master Custom Format Rules

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The Real Lever10
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PostSubject: Deck Master Custom Format Rules   Sat Aug 17, 2013 2:07 pm

First I would like to take a note that this has almost no similarities to the deck master duels in the anime. The only similarities is they follow the basic rules of yugioh, and the deck master is easier to summon in this format. Major differences is that the deck master MUST be on the field to use its abilities, the deck master can not be summoned at any time. It must be tribute summoned like any other non-regular high level card.



What is Deck Master (DM) Format?



Deck Master is a custom format created by one of my somewhat old friend. This format was inspired by the commander format in Magic: The Gathering. This format follows the same basic ruling as standard Yu-Gi-Oh with some alterations that make deck building more difficult and gameplay more strategic.





The Deck Master




The Deck Master is one monster in your deck that is the most easily accessible to the player. At the start of the game, the deck master is face-up in the Deck Master Zone. Normally the deck master zone would be its own area off to the side. However when playing this format on Dueling Network the player must banish the card face-up from the deck and act as though it is not a banished card.



Restrictions of the Deck Master



1. It must be at least level 5.
2. It can not be summoned except via tribute. Monsters like Black Luster Soldier - Envoy of the Beginning would not work because it can not be tribute summoned. However a player can choose Raviel, Lord of Phantasms. Despite it being a special summon, it still requires three tributes and thus it is a legal Deck Master. Monsters that also works are ones that require a specific monster to tribute, such as blue-eyes shining dragon.
3. It can not be a ritual, fusion, synchro, or xyz monster. The second rule touches up on this saying you can't choose a monster that is summoned except by tribute. This part is merely for clarification.

*Note: This monster can be summoned by means of a spell or trap card, such as advanced force, as long as it still "tribute" summons. Mausoleum of the Emporer is another card that can special summon the deck master.




Summoning/Returning of the Deck Master



No matter what the card says, the Deck Master can not be summoned under any circumstance other than tributing a monster(s). If a deck master would normally be sent to the graveyard or is removed from play, it is instead returned to the Deck Master Zone. If a card sends it to the deck or hand, then it is done so instead of sending it to the Deck Master Zone. Every time you want to re-summon your deck master requires 1000x, where x is the number of times you have already summoned a player summoned a Deck Master from the Deck Master Zone. So the first time the deck master is summoned, there is no Life Point penalty. If it is destroyed, then it can be summoned again for the cost of 1000 Life Points. The time after costs 2000 Life Points and so on.



Deck Construction Rules



It consists of a 60 card deck including the Deck Master, 15 card side deck (optional), and 15 card extra deck (optional).There is a limit to 1 copy per card. The Deck Master restricts which monsters you can use, depending on the one you chose. At least one of the following standards must be met on each of the player's printed monster cards:

1. The monster card shares the same attribute as the Deck Master.
2. The monster card shares the same type as the Deck Master.
3. The monster card shares the same archtype as the Deck Master.

For example: If a player chooses "Blue-Eyes White Dragon" as his/her Deck Master, then that player is limited to Light, Dragon, and/or Blue-Eyes/Blue-Eyed cards.

*Note: Some cards in this format are liable to be included in the archtype. Monsters that do not have the archtype in the name can be counted as the archtype. The requirement is at least one of the possible summoning requirements includes that archtype or a specific card from that archtype.



Additional Information Unrelated to the Gameplay




The reason that this is posted under the tournament section is that my first tournament is planned to use this format. I will the current tournament to end before starting this one though. I will appreciate anyone posting here or sending me a message stating if they will join the tournament. That way I can get a feel for if I can get enough players.

If there are any questions, suggestions, especially on banned cards, let me know please. You can post in this topic, preferably so others can see, or send me a message. Either way I will respond as soon as possible.

This format is an original one created by NottuLordofLight. You can find his Youtube channel in the link posted below.

http://www.youtube.com/user/NottuLordofLight

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PostSubject: Re: Deck Master Custom Format Rules   Tue Nov 26, 2013 4:52 am

This is quite an interesting idea. However, even though it seems like it can have the same impact as my suggested 60-Card Deck Tournament, I'm afraid this format can be little too harsh on novice duelist.

"Does it has the ability to improve one's deck building skill?"
Yes, however, since it has confusing rules and such, I don't this will help a lot in an actual YGO duel at all.

"Does it challenge the duelist's skill?"
Yes, but, it might not help a lot in an actual YGO duel.

"Is it easy to build a Deck Master?"
You can build it, but I think it is more easier to build the 60-card deck.

I believe that a duel academy's role is to improve one's duel skill and knowledge. It is not that I'm saying that this Deck Master is a useless project, I just thinking it doesn't have any connection with improving one's skill and knowledge.

Please note that this is only an opinion. Please do not misunderstand.
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PostSubject: Re: Deck Master Custom Format Rules   Tue Nov 26, 2013 9:26 am

Just about every duel academy is about more than improving the ygo playing of members. I do believe they also re for the enjoyment of members. Not to say this has no use for improvement of a duelist as it does require a strong sense of deck balancing and openness to new cards

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PostSubject: Re: Deck Master Custom Format Rules   Tue Nov 26, 2013 10:22 am

I agree that the students' enjoyment is also important for a duel academy. However, we can achieve this by hosting a creative event that also serves to improve one's skill as a duelist. For example, we can host an a "Zombie Apocalypse Event". The headmaster secretly choose one of the students to become the first zombie or rather, Chief Zombie. The chief will have to duel other students to infect them but he must never tell them his/her identity as the Chief Zombie. If the chief wins, the victim has become his henchmen and must infect other students and must never tell the Chief Zombie's true identity. As the number of zombies increases, other students will begin to do their best in other to avoid being infected. This will indirectly improve the student's skill as a duelist. There is only 2 way to win this event:

1. The Chief Zombie manage to infect all students including the headmaster and the teachers.
2. A student manage to found out the Chief Zombie's true identity and manage to defeat him/her.

So while there is tense air during the apocalypse, at the end of the day, it's a fun event to participate. Even new members can participate as long as the Chief Zombie is still alive.

However, this doesn't mean that I think that all event must be relevant to improve one's skill as a duelist. We can still make events for fun such as lottery, guess a card, create an archetype, etc.
Hope this humble opinion is heard by the administration board.
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PostSubject: Re: Deck Master Custom Format Rules   Tue Nov 26, 2013 4:52 pm

What do you propose to be done ?

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PostSubject: Re: Deck Master Custom Format Rules   Tue Nov 26, 2013 5:01 pm

I propose that one of the administration member will take the position as an Event Manager. Therefore, the other administration member will have more time to do other significant job such as testing, homework, being a judge, etc. This will make the administration's job flow easier than before. But, the Event Manager must have a high value of creativity and committed to his/her job so there will be no error occur during an event.
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PostSubject: Re: Deck Master Custom Format Rules   Tue Nov 26, 2013 8:06 pm

Screw the rules i have money! Very Happy
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PostSubject: Re: Deck Master Custom Format Rules   Tue Nov 26, 2013 10:59 pm

Thank you for that but I was moreso asking for your suggestion for what you think the next even should be. If you want to see a list of novelty tournament/event ideas I have one made a while back here.

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PostSubject: Re: Deck Master Custom Format Rules   Wed Nov 27, 2013 2:12 am

Well, I'm still strongly suggesting 60-Card Deck Tournament.
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