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 General Lesson 4 - The Meta Evilswarms

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The Real Lever10
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PostSubject: General Lesson 4 - The Meta Evilswarms   Fri Aug 16, 2013 5:16 pm

Every once in a while my lesson will be on the current meta. Evilswarm is the most common current anti-meta.

Evilswarm is a deck based a lot around getting rank 4 xyz's on the field.


Common Cards:




Evilswarm Catastor is often run in 3. Its massing ability as well as his effect being continuous is always a problem when trying to avoid Xyz's.



Evilswarm Heliotrope has pretty good attack for a level 4 and is normal. This makes a good target for Rescue Rabbit. When in the hand it is no big deal because it can easily be served for rank 4's. This card is often run in 3's with 1 or 2 rescue rabbits.



Evilswarm Kerykeion is another card that makes it very easy to mass 2 or 3 level 4's for the rank 4 xyz's. This card is usually ran in 3's.



Evilswarm Mandragora is another monster specialized for massing of level 4's. Its effect activates from the hand and can not be chained which makes it a bit more annoying to stop. This card is usually ran in 3's.



Thunderbird is not the greatest card, as it often leaves the player a bit open to attacks; however it is another card that helps with getting rank 4's. This is usually ran in 2 or 3.



Evilswarm Bahamut is not a fun card obviously. It does have some cost, but its 2350 attack as well as a choice of what card to take control of makes it a rank 4 version of Big Eye, but a bit stronger as far is killing goes. 1 or 2 is the common amount run.



Evilswarm Ophion is the nastiest card in this deck against most meta, and it is run in 2 or 3. On top of being the third strongest rank 4 xyz that requires 2 level 4's (that can attack) with the other two either requiring water monsters or has no effect, that already makes it a powerful card. If that isn't bad enough, it searches a pandemic spell/trap card and stops level 5+ monsters from being special summoned. Not only does it stop nearly every card that can kill it via attack, but it can also search infestation pandemic which stops it from getting slaughtered by spell/trap cards.



Evilswarm Ouroboros has decent attack and has some variety of what it can do. Due to the variety of effects for different decks and the high attack power, this card is not seen a heck of a lot. If this card is run, it is run as one card.



Monsters is a sole part of this deck. This makes it extremely annoying when a spell card designed specifically for them stops spell and trap cards from doing anything to them. This is often run in 3.



This card helps put extra heliotropes back in the deck while still grabbing a useful evilswarm monster.





I would like you to post two cards that can be sided against this deck that nobody already listed. Explain to us how these cards help against this deck. Do not forget to include any problems with cards evilswarm users may use that will stop those cards. Doing this is worth 40 CS (20 CS per card)



No persons nor individual can take anything from this page.

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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Fri Aug 16, 2013 10:47 pm

personally i find a few good cards in;

Black Horn of Heaven
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and while it would die to any evilswarm xyz or a well placed salamandra 106 is useful in stopping those infection addings for 2 level 4's of any kind

Number 106: Giant Hand
Spoiler:
 


another great card that not only takes out their effects and makes the pandemic card useless but also drops the attack to 0
starliege paladynamo
Spoiler:
 

and finally you could always just play constellar and smash them xD
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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Fri Aug 16, 2013 10:57 pm

The monster is not on the field which helps the black horn argument a lot. No possibility for infestation Pandemic.

To be fair Starliege paladynamo works against pretty much every deck Razz

Finally, I did say sided cards which extra deck cards dont really come to mind. Please include common cards to side (like no extra deck cards, solemns, etc) for now. 40 CS given.

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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Sun Aug 18, 2013 3:18 pm

I will put my two cents in.

Flying "C"

Evilswarms use level 4's and don't have a lot of monsters to sacrifice flying "C", making it very easy to delay them to the point of a good OTK in some decks.

Stygian Dirge

The only issue with this card is if the evilswarm deck runs Tour Guide. In this case the evilswarm player probably has Zenmaines and can Xyz easily for him. With Zenmaines they can destroy stygian Dirge. Other than that it will stop it easily. Just resist destroying zenmaines unless its 3 times in that one turn. If he doesnt have zenmaines or you get past it, then it is usually an easy win. Evilswarms in my experience haven't ran that many MST's due to infestation pandemic and Ophion.

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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 8:03 pm

snowman eaters eff old vintage magican eff if u can get vanity on the field they cant ss at all flipping the tables to stop a double summon by the eff of a evilswarm soul exchange with vanity is a pretty good combo & thats all i can think of that hasnt been said xD
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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 8:06 pm

sorry didnt ecpain infestation dosnt protect against monster eff's so thats why snow eater n & old vinjtage magican work
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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 8:10 pm

Ill take it, 40 CS sent.

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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 11:12 pm

...shadow imprisoning mirror. Prevents all dark effects from activating. Ideally you wanna play it when ophion has no materials since mirror cant negate continuous effects (ophions summon preventer). In this respect skill drain would be helpful.

In the first game you generally need to remove him by chaining to the pandemic, i.e. chain compuls to pandemic and ray they did not sack second one
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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 11:13 pm

Also, i suspect they will no longer run heliotrope sincde rabbit is going to 1
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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 11:27 pm

BTW, consecrated light is better ^^

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Btw I actually run 3 heliotropes and 1 rescue rabbit in my evilswarm deck.

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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 11:36 pm

Lever10 wrote:
BTW, consecrated light is better ^^

40 CS awarded.

Btw I actually run 3 heliotropes and 1 rescue rabbit in my evilswarm deck.
I remember alot of people running 3 kaba, 3 helio and rabbits to get access to laggia so i guess 1 rabbit 2 helio sounds okay.

Thanks for the tip on concentrated light. completely forgot it existed Smile
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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 11:38 pm

2 helio? what if one is drawn with rabbit? Its gotta be at 3 helio. Its no big deal if you pull one, just summon it in addition to catastor or something.

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PostSubject: Re: General Lesson 4 - The Meta Evilswarms   Thu Aug 22, 2013 11:42 pm

sorry, meant 3
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